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Interview with Igor «crush» Shevchenko 16.05.2018 Author // Konservator

Our new Counter-Strike: Global Offensive player told us about his life before esports and his first steps into it. He also mentioned some problems that Valve are reluctant to fix.

—  Tell us what was your life like before esports?

— It was mostly about university and sport. I've been fond of hockey and swimming before - I even wanted to do it professionally. It didn't work, though. Don't even remember why.

One of my classmates asked me to try out a fan-mod in CS 1.6. I installed the game, but liked the classic servers more. I then found out about the competitions, it was back in 2007-2008.

— The majority in computer clubs played Warcraft 3. Did you try WC back in the day?

— I did. But it was just for fun with friends. I liked CS much more, what's more - some of my neighbours have already attended the tournaments. Many of them quit CS, though.

— What kept you motivated while the others quit?

— I watched tournaments in Kiev clubs with mixes built right on place. When I first attended it as a player, I made some new acquaintances. We played as a stable roster, took stand-ins and helped our friends, like any other serious team. That was when I met def and F1L1N.

— When did you realize you want to play professionally?

— It was going this way from the start. When playing for most of the teams studies were in the way and I had to find a way to make both things work. As time passed by I started to understand that CS has to be given more time.

Can't say I treated CS differently, but let's assume being signed in pro100 was the starting point. I met new people, got a bootcamp, my parents started supporting me more - everyone realized it's a job at this point.

— What experience did you acquire in your first professional team?

Bootcamp first and foremost. It helps to build the right relationship in the team and shows what measures are necessary. It's really important when accepting cricism and building a team.

— Did you have coaches or analysts in pro100 to enhance the process?

In fact, most of the discussions have been initiated by us and between us. Zeus helped us with in-game and psychology stuff - time management for example. 

— How did your transfer to Vega Squadron go?

I've been accepted with ease, I didn't feel any pressure as I already knew the guys. The same way of thinking and similar opinions relieved me of extra questons.

— You've already taken part in 4 open qualifiers with the new roster. Was it more mentally challenging that playing practice matches?

Definetely. All sorts of random events are taking place - from bo1 matches to random mixes that you have no idea what to expect from. During scrims we pay attention to our mistakes, while in these matches we're playing based on opponent's gameplay.

— Let's talk about the game. Do you like Dust2 in competitive map-pool?

— Tough to say. I didn't practice it much. Honestly, I'd like to to appear instead of Cache, not Cobblestone.

— What else, in your opinion, Valve doesn't want to fix or changes it wrong?

— CZ should be nerfed so it doesn't destroy everything even while moving. It's weird to me how Valve likes to fix, let's say, Negev instead of major issues that professional players and others are constantly reporting. It's clear that a company like this should not pay attention to random whining, for example, about AWP being overpowered. However, some problems should not be skipped completely - it makes CS:GO community less mature or decreases it's size even.

Another similar issue is matchmaking. Valve can really test the new Dota 2 system in CS:GO so "Global" is not given to anyone.

— Even though Dota players are not entirely happy with the system?

— I think changes in Dota are accepted with even less critisim. If one hero is buffed or nerfed, people will quickly accept it and adjust their drafts to the current meta.

It's much harder in our case since CS:GO is more of an emotional game. Everything depends on your aim that can't be same every day — mood and confidence really matter. The smallest defeats in practice matches may "tilt" a player that will result in a major decrease in performance. It could be caused by someone running around with CZ.

— Do you have such "moody" players in the team?

— No, we're professionals. Sometimes you can notice some unusual emotions but it doesn't affect the general result. Even the potential recovery process after a defeat is going as planned.

— Can you please recall the best teammate you've had?

— Def was the first to appear in my head. He was easy to get along with, we never argue and discuss all our questions adequately.

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